“Phasmophobia” update to bring new ghosts, reworked map and more
Before we dive into this week’s episode covering Saber Interactive’s Evil Dead: The Game, check out the latest episode of the week in which Greg Mucci joined Neil and I to discuss the Doom!
It’s always more fun to be scared with your friends. At least that’s the philosophy of multiplayer horror games, especially asymmetric ones.
The genre attempts to capture the magic of horror movies, as asymmetrical games typically pit a group of survivors against a killer in round-based PvP matches. The checks and balances of player roles result in an added emphasis on survivors working together to achieve objectives. At the same time, the ultra-powerful killer attempts to kill or derail their progress.
Given the success of games like Dead in broad daylight, Friday the 13th: the gameor even dying lightThe 1v4 invasion mode, to say it would be difficult for developers looking to make a name for themselves in this subgenre would be an understatement.
A challenge that Saber Interactive meets head-on Evil Dead: The Gamea love letter to a beloved horror franchise that leaves a unique mark in the asymmetrical space.
And joining Neil and me this week to discuss Evil Dead: The Game is writer and columnist Brandon Trush! We talk about Brandon’s love of asymmetrical horror, how Saber handles the implementation of the Evil Dead brand, and whether or not Evil Dead: The Game has the longevity to sustain a community or if it’s just another multiplayer deal of the month. – Jay Krieger
Safe Room is a weekly horror video game discussion podcast with new episodes every Monday
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